Scare Card

Often used in hold’em to refer to a meaningful community card that completes possible draws or has the potential to turn a once-winning hand into trash.

For example, say you have pocket aces, raise before the flop, and get one caller. The flop comes {q-Clubs}{9-Diamonds}{4-Clubs} and your opponent calls your continuation bet, then the turn brings the {8-Clubs}. That turn card is a “scare card” for you as it could complete either an open-ended straight draw or a flush draw for your opponent.

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